Main Action
Pay a Cost
To take this main action, play or activate a card where the symbol appears in the play or activation cost.
Playing a Card
Many turns in Ashes consist of playing a card or activating a card that was played on a previous turn. It is common for your entire turn to consist of playing or activating just one or two cards. To play a card from your hand, first pay its cost [1] , then place it as directed by the card’s placement [2].
Paying Costs
There are 5 different types of costs:
Main Action: Take your main action for the turn.
Side Action: Take your side action for the turn.
Exhaust: Place 1 exhaustion token on this card.
Discard: Discard a number of cards from your hand equal to the number shown.
Magic: Exhaust dice of the appropriate type and number by moving them from your active pool to your exhausted pool. That number is known as the magic play cost. Remember that higher level dice can be used to pay for lower level costs.
Example: Paying Costs
To play Summon Iron Rhino to your spellboard, take your main action for the turn and exhaust 1 or die.
To activate its effect, take your main action, place 1 exhaustion token on the card, and exhaust any six dice (any die can be used as ).
Parallel Costs
Some cards have two or more connected costs in their play cost or their activation cost. These costs are called parallel costs. To pay a parallel cost, pay one of the options, plus any other costs.
Attack
Pass
When you Pass, your main action is to do nothing. You may still take a side action. If your opponent does not Pass on their next turn, then when it is your turn again you may take any main action. If both players Pass on consecutive turns, the player turns phase ends and players move on to the recovery phase of the round.