Game Setup
To set up a game of Ashes, each player should do the following:
- Choose a deck to play with (see pp. 18-19 for suggested decks). Or build a deck to play with (see p. 18 for deck building rules). Or draft a deck to play with (see pp. 20-21 for drafting rules).
- Place your Phoenixborn in your play area with the information side face up.
- Place your conjuration pile face down in your play area.
- Place the dice power reference cards that correspond to the dice you are using in your play area and take a phases of play reference card, if needed.
- Place all ten of your dice to the right of your dice power reference cards. This is your exhausted dice pool.
- Choose your First Five by taking five different cards of your choice from your deck. This is your starting hand. You cannot include more than one copy of a card in your First Five. Shuffle the rest of your deck and form a face down draw pile in
your play area. - Make sure you have easy access to wound, exhaustion and status tokens.
Note: Your play area does not need to be organized like the example, but the different sections must be easily recognizable by your opponent.
Red Rains Setup
First, choose whether to play a 3 game campaign or a standalone game (see Red Rains Campaign on page 17). The campaign is the recommended experience, but players may also use any deck against the Chimera of their choice in a standalone game.2
Next,
- Decide
setwhatupdifficulty level you will play at and place theChimera:1. Place thecorresponding Chimeracardcard,that corresponds to your selected difficulty andsingle playercountsideontoup, on its designated space on the Chimera board. - Create stacks of the behavior and Ultimate cards, with the phase I cards on top, followed by the phase II and phase III cards beneath them.
- Place the behavior die near the behavior cards.
- Set
theall 5 rage dice to their basic side and place themonin theboard.Chimera’sPlaceactivethedicebehaviorpool. - Gather 18
aspectaspectscards.thatThereallaresharemultipletheoptionssameforsubtype.this.InKeepthisBloodset1youandwillBloodhave2a choice between gathering all 18 Fury aspectsseparateorforallnow.18 Shadow aspects.- Recommended: Choose all aspects of the same subtype (Fury or Shadow are included in the Corpse of Viros expansion).
- Custom Chimera: Choose any 9 Blood 1 and 9 Blood 2 aspects that you desire.
- Random Chimera: Shuffle a stack of Blood 1 aspects and a stack of Blood 2 aspects, then draw 9 from each stack.
5. - Place a row of
randomrandomized Blood 1 ( ) and Blood 2 ( ) aspect cards face downaspectoncardsthefacingChimera’seach playerbattlefield inan arrangement that matchesthestartingordersetupshown on the Chimeracard.card’s starting setup. The battlefield facing you is your opposing battlefield and aspects on that battlefield consider you their opposing player. - Shuffle the remaining Blood 1 and Blood 2 aspect cards together into a single deck to create
atheface downChimera’s draw pile.PlacePut the fatigued card (single player side up) on the bottom of the draw pile and place the draw pile on the Chimera board. - Choose your deck.
- Place your Phoenixborn in your play area with the
1 player or 2 playerinformation side faceup,up. - Place your conjuration pile face down in your play area.
- Place the dice power reference cards that correspond to the
numberdice you are using in your play area and take a phases ofplayers.playFinally,referenceplayerscard,shouldifsetneeded. - Place
asallnormal,tenfollowingof your dice to thestandardrightrulesof your dice power reference cards. This is your exhausted dice pool. - Choose your First Five by taking five different cards of your choice from your deck. This is your starting hand. You cannot include more than one copy of a card in your First Five. Shuffle the
AshesrestRebornofrulebook.yourGivedeck and form a face down draw pile in your play area. - Place the first player token
toonanyyourplayer.2side of the play area. - Create a supply of each token type near the play area.
2.
3.
4.
6.
References
1. Ashes Reborn Rulebook v1.5, p5
2. Red Rains Rulebook p6