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Common Confusion

Plaid Hat Games maintains a FAQ for Ashes Reborn, which can be found here. Other sources of confusion are listed below.

Blocking"Blocking" vs Guarding"Guarding" (Master set rules, page 10)

Blocking is when one or more of your units are put in front ofintercept opposing unit(s) attacking your Phoenixborn.

Guarding is when either your Phoenixborn or a unit with the ability Unit Guard is put in front of an opposing unit attacking one of your units. Using your Phoenixborn to guard is usually referred to as "PB Guard" and can only be done once per round. When playing with physical cardscards, thisusing the Phoenixborn Guard is represented by turning your PB sideways.

How/when fatigue works (Master set rules, page 6)

Fatigue damage occurs during the Prepare Phase (start of a round) when you have to draw upuntil toyou yourhave handat sizeleast (5).5 cards in hand. For every card below 5 you are unable to draw, you take 1 damage on your PB.PB; this is referred to as fatigue damage. For example, if you have 3 cards in hand, and only 1 card in deck, you will take 1 fatigue damage that round. If you havealready have, or draw up to, at least 5 cards during the Prepare Phase, you will not take fatigue damage.

There are other cards and that can punish having an empty draw pile (eg Abundance) but these are not fatigue damage.damage, and the damage effect is stated on the card. For an example of this, see Abundance.

When do units exhaust as part of combat resolution (Master set rules, page 10)

For attackers, exhaustion tokens are placed after resolving combat if theytheir didwounds do not dieexceed (woundstheir >= life).life.

For defenders,blockers and unit guards, exhaustion tokens are placed as a result of countering an attack. The Alert ability (ege.g. BattleHammer Seer)Knight) prevents exhaustion being placed as a result of countering. A guarding Phoenixborn does not get an exhaustion token.

It is possible due to the resolution of effects and abilities that a defender does not exhaust if the attacking unit they are blocking is removed from combat before countering occurs. One example is Crystal Archer'Archer's Preemptive Shot 1 which can killdestroy a 1-life attacker when the Archer is declared as a blocker.

WhatTargeting is targetting, how/when it appliesspecifics
  • Alterations

    Any alwayscard target.

  • that
  • Cards must explicitly statesays "target <x>(something)" (wheretargets <x>a cancard. beExamples include "target unit," "target Phoenixborn," opponent, etc,and, in orderthe to be considered targeting. Areacase of Whiplash (from the Corpse of Viros expansion), "target leftmost unit." Cards that have an effect (AoE) cards (eg Nature's Wrath)that do not target.say
    • This"target," do not target (e.g. Nature's Wrath). Cards that target may be stopped by the appropriate card that cancels the effect (Golden Veil for units, Vanish for Phoenixborn or players).

      Alterations target when they are attached, as per definition in the Master set rules, page 22.

      "End of the round"

      Abilities and effects that trigger "at the end of the round," like Cursed 1 on Blood Puppet, happen after the Recovery phase, as per Master set rules on page 13. These effects are outside of the Player Turns phase, which means Reaction cards and abilities cannot be played during this phase. However, abilities that trigger off of effects caused by end of round abilities will still trigger.

      Example: At the end of the round, a player using  Jessa Na Ni has a Chant of Revenge and a Blood Archer with Fade Away attached. After the recovery phase, Fade Away triggers, destroying the Blood Archer and removing it from the game. Jessa cannot use Screams of the Departed because the ability states "Once per turn," and it is important,not particularly for some reactions such as Golden Veil, which cancels an effect onduring a unitturn. beingChant targeted;of itRevenge, cannothowever, cancelgets damageda appliedstatus bytoken.

      an AoE

 

TODOComing soon

  • End of round triggers
  • AOE selection and resolution
  • Reaction windows (partially covered in "End of the round"
  • Specific card confusion
    • Strange Copy
    • Void Pulse and Return to Soil
    • Rowan's Conscript ability