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Chimera Turn

To resolve a Chimera turn, first resolve any status (green box) abilities on aspects on its battlefield, from left to right. Then, the Chimera does one of the following, based on the game state:

  • Roll: If there are one or more face down aspects, the Chimera will (1) roll one basic rage die and then (2) roll the behavior die and take the action(s) indicated on the Chimera behavior card.
    » Note: Side actions on the behavior card are dice power effects.
  • : Attack. If there are no face down aspects, the Chimera attacks with the leftmost unit that can attack.
  • : Pass. If there are no face down aspects and no units that can attack, the Chimera passes. The player turns phase ends when the player(s) and Chimera all choose Pass on consecutive turns.