# Components # Phoenixborn Card
Your Phoenixborn is your most important card. Its battlefield and spellboard values dictate how many units and ready spells you can have in play at a time and its life value is how many wound tokens can be placed on it before you are out of the game. A Phoenixborn is not a unit.[1][2]
References
1. Ashes Reborn Rulebook v1.5, p3
2. Red Rains Rulebook p2
Allies and conjurations are the two types of units that you will summon to your battlefield. Units on your battlefield are under your control.[1][2]
Allies are a type of unit. Iron Worker is an ally [1] which will be played to your battlefield [2]. To play the Iron Worker, pay its costs [3], and then place the Iron Worker in an empty slot on your battlefield. The number of battlefield slots is determined by the battlefield value on your Phoenixborn.
Conjurations are a type of unit. Conjurations start in a conjuration pile, are brought into play by other card effects, and return to that conjuration pile when they leave play. Their attack, life and recover values work exactly the same as an ally’s.
References
1. Ashes Reborn Rulebook v1.5, p3
2. Red Rains Rulebook p2
Action and reaction spells are discarded for one-time effects whereas ready and alteration spells have longer lasting effects. The spells in your play area are under your control.[1][2]
Action spells have a one-time effect. Seal is an action spell [1] which will be played to your discard pile [2]. To play Seal, pay its play cost [3], carry out its effect, and then discard it.
Alteration spells modify the units they are attached to. Root Armor is an alteration spell [1] which can be played (attached) to any unit in play [2] on either battlefield. To play Root Armor, pay its costs [3], and then target any unit in play and attach the spell by placing it underneath that unit. As long as Root Armor remains attached to the unit, its card text and value bonuses modify the unit. In this case, the unit gains the ability Armored 1 [4] and its life value is increased by 1 [5].
Conjured alteration spells are considered to be alteration spells, not conjurations, while in play. Conjured alteration spells start in a conjuration pile, are brought into play by other card effects, and return to that conjuration pile when they leave play.
Ready spells usually do not have an immediate effect, but will remain in play to be activated later. Summon Silver Snake is a ready spell [1] which will be played to your spellboard [2]. To play Summon Silver Snake, pay its play cost [3], and then place Summon Silver Snake in an empty slot on your spellboard. The number of spellboard slots is determined by the spellboard value on your Phoenixborn.
If you already have 1 or more copies of the same ready spell on your spellboard, place the new one on top of the existing one(s)—it does not take up an extra slot.
On a subsequent turn you can activate Summon Silver Snake by paying its activation cost [4], taking a Silver Snake conjuration from your conjuration pile and placing it in an empty slot on your battlefield.
If you have placed 2 or 3 copies of a ready spell on top of each other, that spell is focused. Each copy of a ready spell is separate, can have its own exhaustion and status tokens, and can be activated separately, paying all activation costs each time.
Some ready spells have effects that say Focus 1 or Focus 2. A spell’s Focus 1 effect becomes active for all copies of that spell when it has been focused at least once (1 additional copy on your spellboard). A spell’s Focus 2 effect becomes active when the spell has been focused at least twice (2 additional copies on your spellboard).
Reaction spells can be played on any player’s turn, when its conditions are met. Reactions can only be played during a player’s turn, and each playercan only play one reaction per turn. Shadow Strike is a reaction spell [1] which will be played to your discard pile [2]. You have Shadow Strike in your hand when your opponent declares attackers. You respond by playing Shadow Strike, paying its play cost [3], carrying out its effects, and then discarding it.
Some cards have reaction abilities or effects on them, indicated by a blue box. These cards may be played from your hand as reactions when their conditions are met. Using a reaction ability or effect counts toward your limit of 1 reaction per turn.
References
1. Ashes Reborn Rulebook v1.5, p4
2. Red Rains Rulebook p3
References [1.](#1) [Ashes Reborn Rulebook](https://wiki.ashes.live/books/rulebook/page/pdfs-pvp) v1.5, p4
# Tokens [](https://wiki.ashes.live/uploads/images/gallery/2023-05/x3zimage.png) ### Red Rains In Ashes: Red Rains there is an additional token type called "Red Rains" which are used to trigger the Chimera's Ultimate effect. [](https://wiki.ashes.live/uploads/images/gallery/2023-09/KE9image.png)References [1.](#1) [Ashes Reborn Rulebook](https://wiki.ashes.live/books/rulebook/page/pdfs-pvp) v1.5, p4
# Chimera Board [](https://wiki.ashes.live/uploads/images/gallery/2023-09/cXiimage.png)